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Pooh's Heffalump Movie

For Children Ages 3 - 6

Social-Emotional Learning  —  Friendship; Courage.

At a Glance  —  MPAA Rating: G; Animated; 2005; 68 minutes; Color; Available from

The film is a sequel to The Many Adventures of Winnie the Pooh.

READ THE BOOKS TO YOUR CHILD!   Winnie-the-Pooh and The House at Pooh Corner are wonderful books that have entertained children for almost a hundred years. You casn tretch your child's imagination and increase verbal skills by reading them to your child.

Description  —   The peace of the Hundred Acre Wood is interrupted by a loud trumpeting. Rabbit decides it could be only one thing: a dangerous, terrifying heffalump. Pooh, Tigger, Piglet, Eyore and Rabbit plan a hunting trip to the forest to catch the heffalump. Little Roo wants to go, too, but they tell him that he is too young and that the expedition is too dangerous. Early the next morning Roo sneaks out of his house and goes to the forest on his own. . . and finds . . . a new friend.

Every Guide to Talking and Playing With Movies contains film-related discussion prompts, games, and a short story related to the themes of the film.

Each Guide helps parents and teachers use family movies to enhance verbal development, increase social-emotional learning, and foster character education.

Benefits of the Movie  —   The story is charming, the animation excellent, and the music delightul. Each voice fits its character perfectly and Roo makes it safely home.

Possible Problems  —   "Pooh's Heffalump Movie" is full of beneficial developmental and ethical messages. However, most will be over the heads of younger children. There is one message which is not helpful: Roo goes off on his own without telling anyone and against his mother's instructions but he suffers no real consequence for his disobedience. In fact, he is rewarded because he meets his new friend Lumpy. TWM believes that this will not register with most children ages 3 - 6. However, the last Conversation Starter and the bed-time story will serve as a counterweight.
(For more suggestions about how intentional parents can use family movies to foster verbal, social and emotional learning and teach lessons in character education, see's Ideas for Talking and Playing Using Family Movies).



Ask your child to tell you about something that happened in the movie. For example:
    What happened when Roo tried to capture Lumpy with the rope?

    Why didn't Pooh, Rabbit and Tigger want Roo to go on the hunt for heffalumps?

    When Roo and Lumpy first came to the Hundred Acre Wood, what happened?

    When Roo and Lumpy were lost, how did they get found?

    Why did Roo and Lumpy become friends?

    When was Roo in the most danger? How was he saved?
(The important thing is to engage your child in imaginitive conversation. Ask just a few questions each time your child watches the movie. You can ask questions at any time after the movie is over: bed-time, during meals or while you're taking your child some place in the car.)
Ask your child questions about the story. For example:
    Who was your favorite character in the movie? Why did you pick that character?

    Why were Pooh, Rabbit and Tigger afraid of heffalumps?
    Talking about it  —  Because they didn't know any and the let their imaginations run wild.
    Lumpy wanted to do something at the end of the story and tried and tried and tried until he finally was able to do it. What was that?
    Talking about it  —  He blew his trunk like a horn.
    Roo didn't want to be a child, he wanted to be grown-up like Pooh, Rabbit, Tigger and Eyore. What did he do wrong because he wanted to be grown up?
    Talking about it  —  He went hunting heffalumps alone and took tremenduous risks. He was lucky he got home without getting hurt. What if the heffalumps had been mean? What if he'd fallen down the cliff and hurt himself? No one knew where he was and they couldn't have helped him. What if he had gotten lost and couldn't have found his way home?


Play and activities are important for developing skills and confidence. While you play these games with your child, remember to talk to your child as much as possible.
    1.  The Name Game  —  Roo and Lumpy sing a silly song about names, with lots of fun rhyming words. Learning the beginning sounds of words and the ending sounds of words is a basic task of language development. Sing this song with your child and make up new ones. Say a word and ask your child to give you another word with the first sound and then the last sound. The names of people in your family are a good starters. You can write down a list of words that rhyme with your child's name and the names of each member in the family; then you can read these to your child as many times as your child likes, and add new words as time goes on. You can find lots of good rhyming words at sites like RhymeZone. Another activity is to put the silliest words together and sing them to the tune of your favorite song, or the song that Roo and Lumpy sing.

    2.    Friends Forever!  —  Roo and Lumpy loved to play outside. They played lots of fun games in the movie, like cloud chasing, splasing and swimming in the pond, playing tag, and bouncing. You and your child can have as much fun as Roo and Lumpy. Go to a park on a nice, but windy, day. When the clouds are moving fast, and their shadows are on the ground, you can run from them and try to get to a certain spot (a tree, water fountain, bench, etc) before the cloud does. Or fill up a kiddie pool on a sunny day and toss in some small toys. See which toys you child can identify correctly with eyes shut, using only hands or feet (no peeking!). Take along a disposable camera and let your child snap pictures all day. When you download them, work together to print them and put them into a photoalbum (even a simple one made of construction paper) and decorate the album together. This way, you will always remember your special times!

    3.   Rumpledoodles  —  Visit the "Pooh's Heffalump Movie" website to find a simple recipe for Lumpy's favorite treat: Rumpledoodles! (Click on Activities/Tigger's House, and then the Rumpledoodles recipe.) Bake them together, letting your child help with the dry ingredients, mixing, scooping out the dough for baking, and, of course, eating. Try them with honey, just the way Lumpy likes them! Share them with your friends and neighbors, too!


Stories are essential tools for verbal development, social-emotional learning, and character education. Intentional parents can use family movies as a basis for storytelling.

Repeat the story of the movie at bedtime, on a rainy day, or at any quiet time. Let your child correct you if you make a mistake and, better yet, encourage your child tell you the story. Both of you can invent new adventures for Roo, Lumpy, and all their friends. Your child's imaginative and verbal capacities will be enhanced if you invent new characters and create situations that are not in the movie. To learn more about enhancing growth and development through stories told to children, go to
How to Tell Bedtime Stories . . . Any Time.

Here is a story to read to your child. If you read it at bedtime and your child falls asleep before you are finished, complete the story some other time.
[In this story, the main character is a golden retriever. But the tale will work with any breed of dog and you can pick a breed that your child knows. If Claire remains a golden retriever, find pictures of golden retrievers on the Internet and show them to your child.] Claire was a golden retriever puppy, all round and furry. She lived with her mom in a yellow dog house in the Carters' backyard. Claire was just a few months old and eager to explore her world. Kyle, the youngest child in the Carter family, was Claire's special friend. He was eight years old and had scruffy brown hair and big brown eyes, almost like a puppy. Kyle would spend hours with Claire, throwing balls for her to chase and taking her for walks. But most importantly, it was Kyle that usually fed Claire, both her breakfast and her dinner -- and, Claire loved to eat. Across a busy street from the Carters' house was a beautiful park. It had trees, fields of grass, and lots of bushes. There were picnic tables, benches, a large sand box, and three jungle gyms. There were lots of other animals to play with: squirrels, sparrows, and other dogs. Just once, Claire wanted to be free to cross the street, romp through the green grass, chase the squirrels, roll in the mud, and play with the other dogs. But the Carters' backyard had a high wooden fence painted white. The only way to get out was through a gate that opened onto the driveway. The Carters were careful to close the gate each time they went in or out and Claire's mother was watchful, too, warning Claire against going outside of the fence unless she was on a leash walking with a human. When Kyle took Claire for walks, he would never cross the busy street and let her go to the park; his mother wouldn't let him. Claire would sometimes paw at her own mom, glancing toward the park, hoping that her mother could do something to get the Carters to take her over there. But her mom would give Claire that look that said, "No, the park isn't a place for a little puppy." One morning, just after sunup, Claire was awakened by sounds of the Carter family talking to each other. They're up awfully early she thought. She opened her eyes slowly, enjoying the warmth of her mother and the dog house. Then Claire heard car doors opening and shutting, and the rumbling of the engine of the Carters' car. "What's going on?" she wondered. Claire stood up, stepped out of the dog house, and took a long s-t-r-e-t-c-h. Just then Kyle opened the gate and walked quickly toward the dogs' water bowl. Claire went over to see if there was any hope of a treat. As he filled the bowl from the spigot, Kyle said, "We're going on a trip to the lake today, Claire Bear." Claire nuzzled her face against his leg; she loved her nickname! "We'll be back tonight. I almost forgot to fill up your water bowl. Mr. Stewart is going to bring your food today. But don't worry, we'll be home before bedtime." Kyle bent down and hugged her. "Kyle," his father called, softly. We're all waiting for you!" "See you tonight, Claire Bear. Be good! I love you!" Kyle disappeared through the gate. Claire wandered around the yard. "Gone all day," she thought, "now what am I gonna do? I'm bored already!" She pushed around a tennis ball, but that was no any fun if there wasn't anyone to throw it for her. She tried to pounce on some grasshoppers, but got scared when one jumped onto her nose. Her mother was still asleep and Claire was just about to go lie down near the doghouse when she noticed that the gate was not completely shut. She ran up to the gate and saw that Kyle had forgotten to close it completely. Claire gently poked her head through the opening; she could see the park across the street. "You are NEVER allowed out of the backyard, except on a leash!" Claire looked back at the doghouse remembering what her mother had said so many times; but this morning her mother had not stirred from the doghouse and was still asleep. Claire poked her head through the opening again and heard robins singing and squirrels chattering in the park. Claire had always dreamed of chasing a squirrel. She wagged her tail in excitement and stepped through the gate. In the Carters' front yard Claire paused again, thinking once more about her mother's warning to stay in the backyard. But the park couldn't be THAT dangerous, Claire thought. It didn't look dangerous over there. Claire heard the "chirp chirp" of sparrows across the street and her paws turned in the direction of the park. After all, Claire reasoned, she wasn't a baby anymore. She had her own collar and a medallion with her name and address printed on it. She was almost full grown; and besides, she would be very careful. It was still early morning and the normally busy street was empty. Claire looked carefully both ways as she quickly crossed the street. In the park she ran to a meadow. Long, green grass brushed against the fur on her legs. The early morning dew made her paws wet. Claire felt wonderful. This was freedom! THIS was perfect! She decided that this is how a dog should live. Claire came to a patch of trees and scampered through the leaves. She barked at some squirrels, who scolded her as they scrambled up the knotted trunks. Claire didn't mind, "Let the stupid squirrels scold. They don't bother me. I'm a dog on an adventure." After she had been playing and exploring for a while, Claire felt some bubbling in her tummy. "I forgot all about breakfast! I'm hungry. I'm sure a dog on an adventure can find food somewhere!" Putting her nose close to the ground, Claire started to sniff here and there. Soon she picked up the scent of food and it led her to a big garbage can that was full to the top. Garbage was scattered on the ground all around it. Claire sniffed and poked around in the garbage, trying to find a bit of bread or maybe even a piece of cheese. What she found was even better; a steak sandwich that was only half eaten! Claire wolfed down the sandwich, hardly chewing it. -- That's how dogs eat when they have a chance. -- Then she sniffed around some more and found half of a tuna salad sandwich. She wolfed that down as well. Claire kept sniffing, but there wasn't any other food that she could find near this garbage can. "This is great" she thought. "The park, freedom and food. What could be better?" A high little voice called to Claire from the branch of a nearby tree, "Be careful puppy, you don't want to eat too much, too fast." Claire looked up. It was a red breasted robin, about 100 times smaller, even than a puppy. Claire still felt hungry. "What do you know, stupid bird?" she thought, but she didn't say it because she'd been taught to be polite. Claire also thought, 'I'm in the park, on my own. I'm a dog, not just a puppy!" And so she set off in search of more garbage cans. Soon Claire had found part of a meatball sub and the remains of vegetarian sandwich, with cheese, avocado and bean sprouts. She wolfed down each one and then she found a bean burrito. Claire sat in front of the burrito with her paws in front of her and looked at it. She was panting with the effort to digest all the food she had just eaten. Her stomach felt kind of full, but the bean burrito smelled really good. This will be my desert, she said and the burrito, too, disappeared into Claire's stomach. Unable to eat another bite, Claire started to feel a little sleepy. She found some bushes and crawled behind them so that no one could see her. She said to herself that "A dog on an adventure has to be careful." Soon, Claire Bear was fast asleep. She dreamed about playing in the park with Kyle. A terrible burning pain in her tummy woke Claire from her nap. She felt like she was going to throw up. She crawled out from under the bush. The morning was over and the sun was high in the sky. She felt terrible all over and she was dizzy. There must have been something spoiled in one of the sandwiches or maybe I just ate too, much too fast, she thought. Now Claire wanted her mother. Some kids playing in the park came up to Claire, but she was too sick even to run away. The pain was still in her stomach and her legs were wobbly. Her paws ached; her head ached; even her tail ached. And then before she knew what was happening, the food started to come up from Claire's stomach. First one half of a sandwich, then another half-sandwich, then another half-sandwich, then another half-sandwich and finally what had been a bean burrito popped out of Claire' mouth, onto the grass in front of her. The food was covered with stomach juices and slimy foam. "Yuchh … that's so gross," said the kids as they stared down at the mess. One kid said, "I never thought a dog could eat that much." After a few minutes, the kids went away. Once everything was out of her stomach, Claire felt weak, but she didn't hurt as much. She wanted her mother, her dog house, and her backyard. Claire crawled back under the bushes to rest and get away from the mess she'd just left on the grass. After a while, Claire felt good enough to start the walk back home. She began by walking slowly in the direction she thought was right, but this area of the park didn't look familiar. She turned to go in a different direction and reached another clearing, but that, too, was a part of the park she'd never seen before. Claire was thirsty and tired and she still didn't feel very good. Her heart began to race. "No problem," she said calming herself, "I'll just keep walking… um… this way!" But she still didn't recognize where she was. Claire was lost. There were lots of humans playing in the park but her mother had told her that if she didn't know humans, she couldn't trust them. Sometimes, people took lost dogs home for their own pets and sometimes they sold stray dogs for scientific experiments. In both cases, the dogs were never seen again. Claire sat down on a patch of grass and began to whimper. Then she tried to howl, maybe her mother would hear her and come and get her. But then Claire remembered that Mr. Stewart would have come to put out their breakfast by now.. He would have found the open gate and closed it. Her mother couldn't get out even if she heard Claire. "I'm never going to find my way home," she whimpered, "and I don't know what to do!" "Sure you do!" said a familiar little voice. Claire looked up saw the red breasted robin perched on a bench nearby. Claire was glad she hadn't insulted the robin when he told her not to eat too much. "How do you know?" Claire whimpered. "Well, didn't your mom tell you what to do if you got lost?" the robin chirped. Claire thought for a minute. She was sure that her mom had told her never to go outside of the backyard alone. But had she said anything about getting lost? Suddenly Claire remembered. "She said to find another mommy or a daddy, a dog taking care of puppies!" Claire jumped to her feet. "I need to find another mommy or a daddy dog!" The robin nodded its head and motioned for Claire to follow him. He led her to a playground, where Claire could see some puppies tussling on the ground. She looked right and then left, and finally saw their mother watching over them. Claire ran up to her. "Excuse me" she said. The mother dog looked down at Claire. "I'm… I'm lost. And I don't know how to find my way back home. And my mom said that if I ever got lost I should ask another mom or dad for help." Claire tried not to whimper but she couldn't help it. The mother licked Claire's face. "Oh, I know this is scary for you," she said, "but my master is a good man and he can help you find your way home. My name is Mandy. What's yours?" "Claire," sniffed Claire. "How did you get lost, Claire?" "I got out through the gate before my mommy woke up," Claire said. "So, your mom doesn't know where you are?" "That's right", said Claire, realizing that her mom must be sicker with worry than Claire had been right before she threw up. "Okay, we've got to get you back home as soon as possible," said Mandy. "Come, I'll take you to my master and he'll be able to help. Does your collar have your owner's address on it?" "I think so," said Claire. "Good. Come with me", said Mandy and she walked over to a strange man playing with some children in a sand box. "What have we here" said the man, "a lost puppy?" He knelt down and read the address on Claire's collar. "She lives just on the other side of the park and her name is Claire," he said. The man took off his belt and looped it through Claire's collar making a leash. Claire felt much better already being on a leash held by a human she trusted. The man asked his wife to mind the kids and took Claire across the park toward the Carters' house. When they arrived at the house, he rang the door bell, but Claire pulled in the direction of the gate. The man allowed Claire to lead him to the gate. It had been shut, just as she had feared, but the man opened it. When he unhooked his belt-leash, Claire ran to her mother. "Good by, Claire," he called. But Claire didn't hear him. Her mother was covering her face with doggy kisses. "I was so worried," Claire's mother said. "What happened to you?" Claire explained everything that had happened and her mother, still happy to get her puppy back, was very concerned. "What if a human had decided that you would have been a nice pet? He could have just taken you home. Or what if you had choked on all those sandwiches? No one would have been there to help you. Or what if no one had found you and brought you back to me? And what about Kyle, he would have been so sad if you hadn't come back." Claire said that she had learned her lesson and would never go to the park alone again. Now that -- and a long drink from the water bowl and a few more kisses from her mother -- was the lucky end of Claire's adventure in the park; except that every time Claire saw a red breasted robin fly over the backyard, she wondered if it was her friend who had given such good advice in the park.

Bridges to Reading  —  The characters of Winnie the Pooh and his friends were created by author A.A. Milne and illustrated by Ernest H. Shepard. They first appeared in the book Winnie-the-Pooh and later in The House at Pooh Corner. You can find these books at your local library and at most bookstores. Reading books to your child, or with your child, improves language, increases reading skills, and expands imagination.

Other Movies  —  This movie is a sequal to The Many Adventures of Winnie the Pooh. Children who love Roo and Lumpy might be interested in the next movie in the series, "Pooh's Heffalump Halloween Movie". There are also many movies based around Winnie the Pooh and his famous friends, including "The Tigger Movie", and "Piglet's Big Movie".
(Talking and playing based on family movies is an excellent way to enhance verbal skills and foster social and emotional learning. It's also a great opportunity for character education and increases communication between parent and child. When fathers and mothers make entertainment an engine for their child's growth and development, they are practicing intentional parenting at its best.)
Check out TWM's "Index of Guides to Talking and Playing with Movies" --

Use movies to inspire and educate children in grades K - 12. Go to

This web page was written by James Frieden and Lauren Humphrey and last updated on October 21, 2008.

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